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Professional Project
Total Rush

Tags
Mobile Game, Game Art, Game Design
Timeline
2016
Role
Game Artist, Game Designer
Team Size
2
Back in 2014, I partnered with a senior developer to create an original mobile game from scratch in just a few weeks. I was responsible for the core game design, visual art, UI/UX design, and the marketing collaterals for the storefronts.
We developed Total Rush, a simple, endless physics-based mental arithmetic game built on Cocos2D-x using Lua. The gameplay mechanic required players to prevent falling numbered balls from filling up the screen by selecting at least two balls—red numbers subtracted and blue numbers added—to total them to match the target number.
Despite having a tight development window and absolutely zero marketing budget, the game was successfully published on both the App Store and Google Play Store, where it found and was enjoyed by a small audience.